25 JAN 2024 by ideonexus

 The Vertigo of a World Without Flaws

The exaltation of the crowds was not a response to the event of landing on the moon or of sending a man into space (this would be, rather, the fulfillment of an earlier dream), rather, we are dumbfounded by the perfection of the programming and the technical manipulation, by the immanent wonder of the programmed unfolding of events. Fascination with the maximal norm and the mastery of probability. Vertigo of the model, which unites with the model of death, but without fear or drive. Because i...
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07 AUG 2017 by ideonexus

 Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.
Folksonomies: patent gaming
Folksonomies: patent gaming
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01 JAN 2010 by ideonexus

 We Delude Ourselves with Metaphors About the Internet

We are beholden to countless Internet fantasies: It's quicker than the speed fo ligth; it appears and dissolves at whim; it's guarded by big strapping men friendly to our own interests and hostile to the interests of others; it's magical, evanescent, as portable as our own bodies and imaginations; it looks like a swirling hypercoller tie-dyed video game. These are, of course, also common fantasies about capitalism. But the ultimate fantasy of being online, echoed in much writing about the Int...
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An excellent essay on the numerous metaphors we use to describe the Internet, how commercials make it seem like a fun, happy place, full of friends, when in reality it isolates us. Movies portray it as an exciting, dynamic place, while in reality we spend hours sitting still, in non-ergonomically sound positions... the model of solitude and boredom.